// game.cpp
//

#include "game.hpp"



// Game::init
//
void Game::init ()
{
  GLT_TRACE("Game.init()");

  SceneManager &manager = scene.get_manager();
  EntityFamilyID ent_object = manager.register_entity_family("object");
  
  scene.register_model("suzanne", "suzanne.obj");

  suzanne = scene.add_entity(ent_object, "suzanne");
}
